REPAIR KIT
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HOW TO USE IT: When your tank is low on health, you're far from a Armory Depot and still want to remain in battle, use this item to restore a portion of your tank's HP, based on the supplies level.
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Repair kit I
Slot: 2X1
Credits: 500
VP Points: 0
Req. level: 6
Req. rank: Lieutenant 1
Effect: Tanks HP by 1000 get repaired
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Repair kit II
Slot: 2X1
Credits: 1000
VP Points: 0
Req. level: 11
Req. rank: Lieutenant 1
Effect: Tanks HP by 2250 get repaired
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Repair kit III
Slot: 2X1
Credits: 1500
VP Points: 0
Req. level: 18
Req. rank: Lieutenant 1
Effect: Tanks HP by 3500 get repaired
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C-RATION
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HOW TO USE IT: When your tank is low on FPW, you're far from a Armory Depot and still want to remain in battle, use this item to restore a portion of your tank's FPW, based on the supplies level.
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C-Ration I
Slot: 2X1
Credits: 150
VP Points: 0
Req. level: 1
Req. rank: Lieutenant 1
Effect: Tankman's max FPW 50% recover
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C-Ration II
Slot: 2X1
Credits: 250
VP Points: 0
Req. level: 8
Req. rank: Lieutenant 1
Effect: Tankman's max FPW 75% recover
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C-Ration III
Slot: 2X1
Credits: 350
VP Points: 0
Req. level: 14
Req. rank: Lieutenant 1
Effect: Tankman's max FPW 100% recover
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RESCUE KIT
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HOW TO USE IT: If you have been immobilized by an CONFUSE or OVERPOWER attack, or any other negative buff, use this item to eliminate 1,2 or 3 negative effects. For example, if you got hit by CONFUSE, use the RESCUE KIT to instantly eliminate the efect and reenter in batle.
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Rescue kit I
Slot: 1X1
Credits: 100
VP Points: 0
Req. level: 3
Req. rank: Lieutenant 1
Effect: Indispositioned status, cure 1 units randomly
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Rescue kit II
Slot: 1X1
Credits: 200
VP Points: 0
Req. level: 9
Req. rank: Lieutenant 1
Effect: Indispositioned status, cure 1 units randomly
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Rescue kit III
Slot: 1X1
Credits: 300
VP Points: 0
Req. level: 15
Req. rank: Lieutenant 1
Effect: Indispositioned status, cure 1 units randomly
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INVINCIBILITY KIT
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HOW TO USE IT: This supply offers you a few seconds of invincibility, useful if you're engaging in an assault on tank enemies or want to retreat from a battle.
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Invincibility Kit I
Slot: 2X2
Credits: 300
VP Points: 0
Req. level: 4
Req. rank: Lieutenant 1
Effect: Durin 3 sec. all tanks become invincible
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Invincibility Kit II
Slot: 2X2
Credits: 400
VP Points: 0
Req. level: 10
Req. rank: Lieutenant 1
Effect: Durin 5 sec. all tanks become invincible
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Invincibility Kit III
Slot: 2X2
Credits: 500
VP Points: 0
Req. level: 16
Req. rank: Lieutenant 1
Effect: Durin 7 sec. all tanks become invincible
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ENGINE OIL
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HOW TO USE IT: This supply offers your tank 50% more speed for a few seconds. Useful when you want to reach your destination faster or want to retreat from a battle.
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Engine Oil I
Slot: 1X1
Credits: 150
VP Points: 0
Req. level: 5
Req. rank: Lieutenant 1
Effect: Speed during 5 sec. 50% increase
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Engine Oil II
Slot: 1X1
Credits: 200
VP Points: 0
Req. level: 11
Req. rank: Lieutenant 1
Effect: Speed during 7 sec. 50% increase
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Engine Oil III
Slot: 1X1
Credits: 250
VP Points: 0
Req. level: 17
Req. rank: Lieutenant 1
Effect: Speed during 9 sec. 50% increase
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FURY KIT
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HOW TO USE IT: Although decreasing your life, this item can give you an attack boost for 1 minute. Useful when conducting assault or any other "attack or die" moments.
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Fury Kit I
Slot: 2X2
Credits: 0
VP Points: 50
Req. level: 1
Req. rank: S-Lieutenant 1
Effect: Every 2 sec. HP 50 decrease, improve +10% attack in 1 min.,
hold min 1 HP
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Fury Kit II
Slot: 2X2
Credits: 0
VP Points: 100
Req. level: 1
Req. rank: Major 1
Effect: Every 2 sec. HP 75 decrease, improve +15% attack in 1 min.,
hold min 1 HP
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Fury Kit III
Slot: 2X2
Credits: 0
VP Points: 150
Req. level: 1
Req. rank: M-General 1
Effect: Every 2 sec. HP 100 decrease, improve +20% attack in 1 min.,
hold min 1 HP
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CARTRIGE KIT
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HOW TO USE IT: When your tank is low on shells, use this item to restore a certain number of shells.
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Cartrige Kit I
Slot: 2X2
Credits: 0
VP Points: 25
Req. level: 1
Req. rank: Lieutenant 5
Effect: If use item 10 shells recovered
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Cartrige Kit II
Slot: 2X2
Credits: 0
VP Points: 50
Req. level: 1
Req. rank: S-Lieutenant 5
Effect: If use item 20 shells recovered
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Cartrige Kit III
Slot: 2X2
Credits: 0
VP Points: 75
Req. level: 1
Req. rank: Captain 5
Effect: If use item 30 shells recovered
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ANTI-TANK BARRIER
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HOW TO USE IT: Useful for blocking certain paths or offering you a place to hide. This item places a big block on the map and can only be eliminated by destroying it or waiting for 10 minutes until it disappears. Selecting the item will draw a blue circle around your tank which indicated the area in which you can place the item
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Anti-Tank Barrier I
Slot: 2X2
Credits: 0
VP Points: 100
Req. level: 1
Req. rank: S-Lieutenant 5
Effect: Set anti-tank obstacle, Defence 100, Durab. 11000, in 10 min.
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Anti-Tank Barrier I
Slot: 2X2
Credits: 0
VP Points: 150
Req. level: 1
Req. rank: Major 5
Effect: Set anti-tank obstacle, Defence 150, Durab. 22500, in 10 min.
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Anti-Tank Barrier I
Slot: 2X2
Credits: 0
VP Points: 200
Req. level: 1
Req. rank: Colonel 5
Effect: Set anti-tank obstacle, Defence 200, Durab. 30000, in 10 min.
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HANDY DETECTOR
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HOW TO USE IT: Useful for detecting hidden tanks, but don't want to be in the line of fire. Be careful, the item has a smaller range than the SCOUT skill. This item places an antenna on the map and can only be eliminated by destroying it or waiting for 10 minutes until it disappears. Selecting the item will draw a blue circle around your tank which indicated the area in which you can place the item
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Handy Detector I
Slot: 2X2
Credits: 0
VP Points: 50
Req. level: 1
Req. rank: S-Lieutenant 1
Effect: Sight in 25m radius 10 min. passed or destroyed by tanks
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Handy Detector I
Slot: 2X2
Credits: 0
VP Points: 100
Req. level: 1
Req. rank: Major 1
Effect: Sight in 50m radius 10 min. passed or destroyed by tanks
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Handy Detector I
Slot: 2X2
Credits: 0
VP Points: 150
Req. level: 1
Req. rank: Colonel 1
Effect: Sight in 100m radius 10 min. passed or destroyed by tanks
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